![]() The Style system in DmC rewards lazy gameplay instead of punishing it, which in turn somewhat discourages chaining together combos like you're supposed to. You know what I would have gotten out of that in DMC3 and DMC4? A D rank. I don't know if you were asking about this or not, but as far as the Style system goes. It limits your options and takes away the fun of performing endless waves of combos. This is fine when done in moderation, but that's pretty much all there is towards the end of the game. Then it turns into "LOL KILL BLUE ENEMIES WITH BLUE WEAPONS AND RED ENEMIES WITH RED WEAPONS". Throughout the first half of the game, it's very reminiscent of DMC 1, 3, and 4. I said it has minimal variety in the second half. So yeah, what you play and what you say are kinda contradicting IMO. Only the Pole Arm has a decent movepool, Sai and Pincer Blades has no variety at all. That awkward switch when Raiden suddenly teleports big weapons in its hands. Weapons suck in this game, you basicly want to go back to your sword only because the heavy attack button is also your secondary weapon button. Even though there is a higher diffculties like in DMC, the game becomes quickly unbalanced due to overpowered weapons and infinite wigs (which is not considered as cheat since you still can unlock trophies/achievements)Ĥ. There are only 8 chapters, one of them is a intro/tutorial stage and the other one entirely a boss fight for some reason.ģ. Pre-determined combos closly resembles that of KOEI's Dynasty Warriors series.Ģ. There is no chaining involved, mostly its either parry or blade mode/zandatsu. Combatwise its less complex and more repetetive compared to DMC. So let me ask you this, if you dislike this title for having a minimal variety and a Piss easy style system, then why is Metal Gear Rising: Revangence in your list and how is that any better?ġ. And now while this game has the "strategy" you mention you dislike this one too. And why the heck would you think that there is no lock on system? Its even clearly indicated in the manual how you lock on to enemies.īut really, first you dislike dynasty warriors because there is "very little strategy" (assuming you mean button mashing) involved. ![]() I never had any issues of frame rate drops though, i have it on the 360 and just installed the game on my hard drive. But the graphic style and the non-stop morphing of your surroundings is awsome. I don't like this new emo dante either, and sure the game has its flaws. I'm assuming you'd count 2D games too, if you do then Castlevania: Lords of Shadow- Mirror of Fate on the 3DS is probably the best example of 2D Hack n Slash, its very much unlike previous 2D CV games and feels more like a 2D God of War game. Also, the makers of Dynasty Warriors have made some Gundam games too, they may be hack n slash, not sure.Īlso there is the Square-Enix game Nier, havent played that one either so not sure what it is, looks like it would be hack n slash though. There was a game on the Gamecube at one point that i never got to play but it looked hack n slash-y called Mystic Heroes you could maybe look into that. But then again i guess GoW games are pretty linear with poultry amounts of collectibles and little freedom except forward.Īnyway, i think its hard to find decent games in the Hack n Slash genre, as a rule it just doesn't seem to be very good, Dynasty Warriors is the first example people think of but few if any of those games are what I'd consider good, but since opinions are subjective i'm gonna just throw down a lot of Hack n slash games i've played and maybe it'll help your top ten. Its odd but I never considered the God of War stuff to be hack and slash, there always seemed to be too much moving around a world (climbing, mazes, puzzles) and different ways of doing things than smashing things in the face, much like DarkSiders.
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